Modelling in Mudbox

For one of my projects, I was tasked to create triangulated organs of out body. I shaped them roughly in Maya and piped them into Mudbox to carve and mold the shapes into organs. I then changed a few settings in order to make them look like the certain shapes.

Though one image came out well, the others are too dark to tell within photoshop because of the high quality in which i rendered them.




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